A fully AI-Generated Python space shooter built with Python and Pygame, featuring dynamic gameplay, extensive weapon systems, and procedurally generated content.

🎮 Features
Core Game Mechanics
- Dynamic Combat System
- Real-time space combat with fluid controls
- Screen boundary system with play area borders
- Collision detection with pixel-perfect accuracy
- Particle effects for explosions and impacts
Weapon Systems
- Primary Weapons
- Weapon1: Basic single shot – Fast, reliable starter
- Weapon2: Double parallel – Two-way projectiles
- Weapon3: Triple spread – Three-way projectiles
- Weapon4: Quadriple parallel – Four-way projectiles
- Weapon5: Heavy shot – Maximum damage, slow rate
- Weapon6: Five-way spread – Wide area coverage
- Weapon7: Fireball – Explosive area damage
- Secondary Systems
- Missile system with lock-on capability
- Shield system with regeneration
- Special weapons (unlockable)
Enemy System
- Types & Behaviors
- Small Aliens: Fast, agile, basic attacks
- Large Aliens: Slower, tougher, complex attack patterns
- Boss Aliens: Unique mechanics and multiple phases
- AI & Patterns
- Advanced pathfinding
- Formation-based movement
- Dynamic difficulty adjustment
- Behavioral trees for complex enemy decisions
Progression System
- Player Development
- Experience-based ranking system
- Collectible rank markers
- Skill-based upgrades
- Permanent ship improvements
- Level Structure
- 250 handcrafted levels
- Boss encounters every 25 levels
- Increasing complexity and challenge
- Special bonus levels
Bonus System
- Power-ups
- Weapon upgrades
- Speed boosts
- Shield enhancements
- Extra lives
- Time bonuses
- Special Items
- Score multipliers
- Money bonuses (10, 50, 100, 200)
- Letter collection system
- Hidden bonus items
- Unique Modifiers
- Mirror mode
- Drunk mode
- Freeze mode
- Warp capability